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Alchemist simulator
Alchemist simulator








alchemist simulator

When you’re brewing, you’ll see a map with some good icons (like XP-granting books) and some bad icons (like piles of skulls and bones).Įach ingredient has its own pre-determined “path” it will form on the alchemic map, and by strategically combining ingredients, one after the other, you’ll be able to “build” a route that lets you snake your way around to avoid the potion-ruining spots and ultimately land on a final marker that corresponds to a potion type. The haggling mini-game is the most “active” part of Potion Craft: Alchemist Simulator.Ībout those potions: instead of mindlessly grabbing a bit of this and a bit of that to make a particular blend the same way every single time, Potion Craft allows for - and eventually demands - more creativity. But if you try and hand them the wrong type of potion, or you just don’t have the ingredients you need that day and you have to refuse them, they’ll be grouchy. If you can keep every would-be customer happy, you’ll have a great reputation. The trickier part is making the most of your harvested (and purchased) ingredients each day figuring out the optimal use of what you’ve got and what you ideally need to deliver. The mechanics of Potion Craft are easy enough to grasp - this is a mouse-based game where you physically drag ingredients, mash ’em up, plop them into a cauldron, and heat up the mix, rinse and repeat.

alchemist simulator

There’s some light XP-based progression unlocks (e.g., to improve your haggling or trading prowess), and some bigger goals like an Alchemy Machine to work toward, but that’s the gist. With an up-and-coming shop, every day you’ll pluck plants from your garden, combine them in a ton of potential different ways to concoct potions as efficiently as possible, and sell them to meet customers’ requests, some of which are hazy at best. And, I’m surprised to say, the potion-crafting mechanic is pretty fun to figure out. Potion Craft hit me in a similar way - it has a simple but very effective illustrated style and a laid-back “friendly shopkeep” vibe that sucked me right in. I’m not sure about your history with browser-based games in the Flash era, but it was a time when I’d take a chance on unassuming games and wind up playing obsessively until I’d seen and done everything.

alchemist simulator

Welp, 90 minutes later, that sure was naive. I didn’t expect to like the potion-crafting mechanic this much, but it’s fun to plot outĪfter seeing it on the Steam top-sellers list today, I only intended to dabble in Potion Craft: Alchemist Simulator, a newly-released game about creating potions for fun and profit from niceplay games and TinyBuild.










Alchemist simulator